Files
psg-oversight-app/LD-SysInfo/App.xaml.cs

86 lines
2.9 KiB
C#

using CommunityToolkit.Mvvm.Messaging;
using MaterialDesignThemes.Wpf;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using System.Windows;
using System.Windows.Threading;
namespace LD_SysInfo;
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
[STAThread]
private static void Main(string[] args)
{
// Show splash screen with fade-in effect
var splash = new SplashScreen("Assets/splash.png");
splash.Show(false, true); // autoClose=false, topMost=true
// Allow 1 second for fade-in to complete
System.Threading.Thread.Sleep(1000);
MainAsync(args, splash).GetAwaiter().GetResult();
}
private static async Task MainAsync(string[] args, SplashScreen splash)
{
using IHost host = CreateHostBuilder(args).Build();
await host.StartAsync().ConfigureAwait(true);
App app = new();
app.InitializeComponent();
var mainWindow = host.Services.GetRequiredService<MainWindow>();
app.MainWindow = mainWindow;
// Keep MainWindow hidden until system info loads
mainWindow.Visibility = Visibility.Hidden;
// When system info finishes loading, show MainWindow and close splash
mainWindow.SystemInfoLoaded += (s, e) =>
{
// Use dispatcher to handle UI thread timing
mainWindow.Dispatcher.BeginInvoke(async () =>
{
// Wait 1 second before starting fade-out
await Task.Delay(1000);
// Show the main window
mainWindow.Visibility = Visibility.Visible;
// Close splash with fade-out effect (1 second)
splash.Close(TimeSpan.FromMilliseconds(1000));
});
};
app.Run();
await host.StopAsync().ConfigureAwait(true);
}
public static IHostBuilder CreateHostBuilder(string[] args) =>
Host.CreateDefaultBuilder(args)
.ConfigureAppConfiguration((hostBuilderContext, configurationBuilder)
=> configurationBuilder.AddUserSecrets(typeof(App).Assembly))
.ConfigureServices((hostContext, services) =>
{
services.AddSingleton<MainWindow>();
services.AddSingleton<MainWindowViewModel>();
services.AddSingleton<WeakReferenceMessenger>();
services.AddSingleton<IMessenger, WeakReferenceMessenger>(provider => provider.GetRequiredService<WeakReferenceMessenger>());
services.AddSingleton(_ => Current.Dispatcher);
services.AddTransient<ISnackbarMessageQueue>(provider =>
{
Dispatcher dispatcher = provider.GetRequiredService<Dispatcher>();
return new SnackbarMessageQueue(TimeSpan.FromSeconds(3.0), dispatcher);
});
});
}